
Unfortunately, there’s not much I can do for you in the Trials – they are brief tests of skill sandwiched between long tests of patience to reach them. It’s possible to win even without strong weapons – I’ve fought the true final boss three times now and killed on my last two, first with just an Advanced Pistol (blue-tier) and second with a Colt (white-tier). Getting faster attack speed (and reloading speed for gun users) stacks multiplicatively with power and critical, so the best damage builds will have a combintation of all three. Think of every missed attack (and every missed opportunity for an attack, for you melee masochists out there) as eating a huge chunk out of your DPS, because it really is. When I say ‘accurate’, I mean that throwing knives and kunai seldom make the cut. My strategy is always to find a rapid-fire, medium-long distance, accurate ranged weapon. Lastly, find what works for you and stick with it. 3 points is enough to start a low-level true damage build, and even if you can’t find the other requirements for it, it will still add to your damage at the end of the day. If you get a good build going, it can spiral into something completely ridiculous so long as you keep focusing on it.Īlways take true damage if you’ll have at least 3 points and you know there’s a possibility of finding rapid-fire weapons. The best way to play Dungreed is to focus on your strengths, not cover for your weaknesses. StrategyĪlways take Toughness when available, unless you’ve got a good build going and see something else that will make your build even stronger. Starting with a shield can be handy, and extra dashes and jumps are useful so long as you remember you have them. The 25 satiety boost from Greed doesn’t do much for you in number-terms, but if you act like you still had a 100-point satiety when moving between floors, you’ll never have to worry about missing a powerful buff. If you haven’t unlocked Focus, then it’s mostly up to preference.

Note that you can swap between melee and ranged weapons to take advantage of the healing bonuses I told you about in tip 11. If you’ve unlocked the Focus tree, I’d recommend 10 points in that, since it gives you an easy boost to HP, reloading speed and critical bonus, with some HP regen as well. I always take the 20% more gold perk, since combined with the 20% I’m gaining from Aegis, I no longer have to worry about running out of gold in a run. That allows you to bring an item back with you from the dungeon, and those items can make most runs trivial.įor your other 10-15 skill points, I’d suggest improving on your strengths rather than covering weaknesses. The entrance to the Final Boss Ericha is along the wall on the right.First, you’re always going to want 20 points in Mystic. After defeating Kaminela, remain in the dungeon. The Hammer is neither a weapon or accessory. Defeating the boss will allow the player to purchase a Hammer for 4,000 gold. There will be an entrance downward before reaching the gate which takes the player to the next floor. After defeating Envyrok (Little Devil Lord) in The Burning Kingdom goto the next room to the right.
Dungreed 19 trial#
The 5th trial is a boss fight against Erta Ale. Once all enemies are slain, a monument will spawn at the very bottom of the map. Both projectiles and physical contact with enemies will cause damage. The player will have 360 degrees of movement and be equipped with a gun with unlimited ammo. Once all enemies are slain, speak to the monument at the center of the map to complete the trial.Īvailable on The Lunar Desert. Recommend staying in shortsword and shield form to take advantage of increased defense and block stats. 2 weapons are available, a swordshort and shield and a longsword. Prioritize enemies that can shoot projectiles to kill. Next waves will only spawn after all enemies on screen are defeated.

Enemies will come in waves, with a total of 5 waves.

With the flagpole, no dashing and focus on jumping, it acts as a reference to the Mario franchise.Īvailable in The Calm Grasslands. Speak to the monument at the end of the map to complete the trial. The key here is to keep moving at a steady pace through hazards. Most likely acts as a reference to the platforming game- "celeste".Ī platformer where dashes are not available.

Accessible by talking to a monument in the Icy Cave Zone.ĭashes have the unique property of stopping time during the dash, so useful to avoid projectile hazards. A standard platformer where dashes are available.
